Chain Burn Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Lava Golem
SR Rarity
Lava Golem
SR Rarity
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

UR Rarity
Ghost Mourner & Moonlit Chill
UR Rarity
Ghost Mourner & Moonlit Chill
UR Rarity
Ghost Mourner & Moonlit Chill
WIND 3
Ghost Mourner & Moonlit Chill
  • ATK:

  • 0

  • DEF:

  • 1800


If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.

SR Rarity
Mahaama the Fairy Dragon
SR Rarity
Mahaama the Fairy Dragon
SR Rarity
Mahaama the Fairy Dragon
LIGHT 5
Mahaama the Fairy Dragon
  • ATK:

  • 0

  • DEF:

  • 2500


During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.

UR Rarity
Chain Strike
UR Rarity
Chain Strike
UR Rarity
Chain Strike
Spell Quick
Chain Strike

    Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.

    UR Rarity
    One Day of Peace
    UR Rarity
    One Day of Peace
    UR Rarity
    One Day of Peace
    Spell Normal
    One Day of Peace

      Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.

      SR Rarity
      Pot of Desires
      SR Rarity
      Pot of Desires
      SR Rarity
      Pot of Desires
      Spell Normal
      Pot of Desires

        Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



        Tag(s):

        SR Rarity
        Pot of Extravagance
        SR Rarity
        Pot of Extravagance
        SR Rarity
        Pot of Extravagance
        Spell Normal
        Pot of Extravagance

          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



          Tag(s):

          R Rarity
          Bad Luck Blast
          R Rarity
          Bad Luck Blast
          R Rarity
          Bad Luck Blast
          Trap Normal
          Bad Luck Blast

            Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.

            SR Rarity
            Ceasefire
            SR Rarity
            Ceasefire
            SR Rarity
            Ceasefire
            Trap Normal
            Ceasefire

              If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.

              R Rarity
              Dimension Wall
              R Rarity
              Dimension Wall
              R Rarity
              Dimension Wall
              Trap Normal
              Dimension Wall

                Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.

                SR Rarity
                Gravedigger's Trap Hole
                SR Rarity
                Gravedigger's Trap Hole
                SR Rarity
                Gravedigger's Trap Hole
                Trap Normal
                Gravedigger's Trap Hole

                  When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.

                  SR Rarity
                  Just Desserts
                  SR Rarity
                  Just Desserts
                  SR Rarity
                  Just Desserts
                  Trap Normal
                  Just Desserts

                    Inflict 500 damage to your opponent for each monster they control.

                    R Rarity
                    Ring of Destruction
                    R Rarity
                    Ring of Destruction
                    R Rarity
                    Ring of Destruction
                    Trap Normal
                    Ring of Destruction

                      During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.

                      R Rarity
                      Secret Barrel
                      R Rarity
                      Secret Barrel
                      R Rarity
                      Secret Barrel
                      Trap Normal
                      Secret Barrel

                        Inflict 200 damage to your opponent for each card in their hand and for each card they control.

                        R Rarity
                        Secret Blast
                        R Rarity
                        Secret Blast
                        R Rarity
                        Secret Blast
                        Trap Normal
                        Secret Blast

                          Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.

                          SR Rarity
                          Trap Trick
                          SR Rarity
                          Trap Trick
                          SR Rarity
                          Trap Trick
                          Trap Normal
                          Trap Trick

                            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                            Extra Deck

                            UR Rarity
                            Accesscode Talker
                            UR Rarity
                            Accesscode Talker
                            UR Rarity
                            Accesscode Talker
                            DARK
                            Accesscode Talker
                            • ATK:

                            • 2300

                            • LINK-4

                            Link Arrow:

                            Top

                            Left

                            Bottom

                            Right


                            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                            Tag(s):

                            UR Rarity
                            Apollousa, Bow of the Goddess
                            UR Rarity
                            Apollousa, Bow of the Goddess
                            UR Rarity
                            Apollousa, Bow of the Goddess
                            WIND
                            Apollousa, Bow of the Goddess
                            • ATK:

                            • 0

                            • LINK-4

                            Link Arrow:

                            Bottom-Left

                            Bottom

                            Bottom-Right

                            Top


                            2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

                            SR Rarity
                            Dharc the Dark Charmer, Gloomy
                            SR Rarity
                            Dharc the Dark Charmer, Gloomy
                            SR Rarity
                            Dharc the Dark Charmer, Gloomy
                            DARK
                            Dharc the Dark Charmer, Gloomy
                            • ATK:

                            • 1850

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

                            SR Rarity
                            Hiita the Fire Charmer, Ablaze
                            SR Rarity
                            Hiita the Fire Charmer, Ablaze
                            SR Rarity
                            Hiita the Fire Charmer, Ablaze
                            FIRE
                            Hiita the Fire Charmer, Ablaze
                            • ATK:

                            • 1850

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.

                            UR Rarity
                            I:P Masquerena
                            UR Rarity
                            I:P Masquerena
                            UR Rarity
                            I:P Masquerena
                            DARK
                            I:P Masquerena
                            • ATK:

                            • 800

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                            UR Rarity
                            Knightmare Unicorn
                            UR Rarity
                            Knightmare Unicorn
                            UR Rarity
                            Knightmare Unicorn
                            DARK
                            Knightmare Unicorn
                            • ATK:

                            • 2200

                            • LINK-3

                            Link Arrow:

                            Left

                            Bottom

                            Right


                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                            UR Rarity
                            S:P Little Knight
                            UR Rarity
                            S:P Little Knight
                            UR Rarity
                            S:P Little Knight
                            DARK
                            S:P Little Knight
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Left

                            Right


                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                            UR Rarity
                            Underworld Goddess of the Closed World
                            UR Rarity
                            Underworld Goddess of the Closed World
                            UR Rarity
                            Underworld Goddess of the Closed World
                            LIGHT
                            Underworld Goddess of the Closed World
                            • ATK:

                            • 3000

                            • LINK-5

                            Link Arrow:

                            Bottom

                            Bottom-Right

                            Right

                            Top-Right

                            Top


                            4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                            SR Rarity
                            Golden Cloud Beast - Malong
                            SR Rarity
                            Golden Cloud Beast - Malong
                            SR Rarity
                            Golden Cloud Beast - Malong
                            LIGHT 6
                            Golden Cloud Beast - Malong
                            • ATK:

                            • 2200

                            • DEF:

                            • 1000


                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.

                            UR Rarity
                            Psychic End Punisher
                            UR Rarity
                            Psychic End Punisher
                            UR Rarity
                            Psychic End Punisher
                            LIGHT 11
                            Psychic End Punisher
                            • ATK:

                            • 3500

                            • DEF:

                            • 3500


                            1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.

                            SR Rarity
                            Star Eater
                            SR Rarity
                            Star Eater
                            SR Rarity
                            Star Eater
                            LIGHT 11
                            Star Eater
                            • ATK:

                            • 3200

                            • DEF:

                            • 2800


                            1 Tuner + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.

                            UR Rarity
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            UR Rarity
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            UR Rarity
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            LIGHT
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                            Tag(s):

                            UR Rarity
                            Number 38: Hope Harbinger Dragon Titanic Galaxy
                            UR Rarity
                            Number 38: Hope Harbinger Dragon Titanic Galaxy
                            UR Rarity
                            Number 38: Hope Harbinger Dragon Titanic Galaxy
                            LIGHT
                            Number 38: Hope Harbinger Dragon Titanic Galaxy
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.

                            SR Rarity
                            Number 68: Sanaphond the Sky Prison
                            SR Rarity
                            Number 68: Sanaphond the Sky Prison
                            SR Rarity
                            Number 68: Sanaphond the Sky Prison
                            DARK
                            Number 68: Sanaphond the Sky Prison
                            • ATK:

                            • 2100

                            • DEF:

                            • 2700


                            2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.

                            UR Rarity
                            The Zombie Vampire
                            UR Rarity
                            The Zombie Vampire
                            UR Rarity
                            The Zombie Vampire
                            DARK
                            The Zombie Vampire
                            • ATK:

                            • 3000

                            • DEF:

                            • 2800


                            2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.

                            Need 8 UR

                            UR Rarity
                            Maxx "C"
                            UR Rarity
                            Maxx "C"
                            UR Rarity
                            Maxx "C"
                            UR Rarity
                            Ghost Mourner & Moonlit Chill
                            UR Rarity
                            Ghost Mourner & Moonlit Chill
                            UR Rarity
                            Chain Strike
                            UR Rarity
                            One Day of Peace
                            UR Rarity
                            Triple Tactics Thrust

                            Main: 40 Extra: 15

                            SR Rarity
                            1 cardLava Golem
                            SR Rarity
                            1 cardLava Golem
                            Lava Golem
                            FIRE 8
                            Lava Golem
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                            UR Rarity
                            3 cardMaxx "C"
                            UR Rarity
                            3 cardMaxx "C"
                            Maxx "C"
                            EARTH 2
                            Maxx "C"
                            • ATK:

                            • 500

                            • DEF:

                            • 200


                            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                            N Rarity
                            1 cardMichion, the Timelord
                            N Rarity
                            1 cardMichion, the Timelord
                            Michion, the Timelord
                            FIRE 10
                            Michion, the Timelord
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                            UR Rarity
                            2 cardGhost Mourner & Moonlit Chill
                            UR Rarity
                            2 cardGhost Mourner & Moonlit Chill
                            Ghost Mourner & Moonlit Chill
                            WIND 3
                            Ghost Mourner & Moonlit Chill
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                            SR Rarity
                            3 cardMahaama the Fairy Dragon
                            SR Rarity
                            3 cardMahaama the Fairy Dragon
                            Mahaama the Fairy Dragon
                            LIGHT 5
                            Mahaama the Fairy Dragon
                            • ATK:

                            • 0

                            • DEF:

                            • 2500


                            During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.


                            UR Rarity
                            1 cardChain Strike
                            UR Rarity
                            1 cardChain Strike
                            Chain Strike
                            Spell Quick
                            Chain Strike

                              Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


                              UR Rarity
                              1 cardOne Day of Peace
                              UR Rarity
                              1 cardOne Day of Peace
                              One Day of Peace
                              Spell Normal
                              One Day of Peace

                                Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                SR Rarity
                                1 cardPot of Desires
                                SR Rarity
                                1 cardPot of Desires
                                Pot of Desires
                                Spell Normal
                                Pot of Desires

                                  Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                  Tag(s):

                                  SR Rarity
                                  1 cardPot of Duality
                                  SR Rarity
                                  1 cardPot of Duality
                                  Pot of Duality
                                  Spell Normal
                                  Pot of Duality

                                    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                    Tag(s):

                                    SR Rarity
                                    1 cardPot of Extravagance
                                    SR Rarity
                                    1 cardPot of Extravagance
                                    Pot of Extravagance
                                    Spell Normal
                                    Pot of Extravagance

                                      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                      Tag(s):

                                      SR Rarity
                                      1 cardPot of Prosperity
                                      SR Rarity
                                      1 cardPot of Prosperity
                                      Pot of Prosperity
                                      Spell Normal
                                      Pot of Prosperity

                                        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                        Tag(s):

                                        UR Rarity
                                        1 cardTriple Tactics Thrust
                                        UR Rarity
                                        1 cardTriple Tactics Thrust
                                        Triple Tactics Thrust
                                        Spell Normal
                                        Triple Tactics Thrust

                                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                          R Rarity
                                          3 cardBad Luck Blast
                                          R Rarity
                                          3 cardBad Luck Blast
                                          Bad Luck Blast
                                          Trap Normal
                                          Bad Luck Blast

                                            Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.


                                            R Rarity
                                            1 cardBoo-Boo Game
                                            R Rarity
                                            1 cardBoo-Boo Game
                                            Boo-Boo Game
                                            Trap Normal
                                            Boo-Boo Game

                                              During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner's control is destroyed by your opponent's card effect and sent to the GY: You can target up to 2 Normal Traps in your GY, except "Boo-Boo Game"; Set them to your field. They can be activated this turn. You can only use this effect of "Boo-Boo Game" once per turn.


                                              SR Rarity
                                              3 cardCeasefire
                                              SR Rarity
                                              3 cardCeasefire
                                              Ceasefire
                                              Trap Normal
                                              Ceasefire

                                                If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


                                                SR Rarity
                                                3 cardGravedigger's Trap Hole
                                                SR Rarity
                                                3 cardGravedigger's Trap Hole
                                                Gravedigger's Trap Hole
                                                Trap Normal
                                                Gravedigger's Trap Hole

                                                  When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                                                  SR Rarity
                                                  3 cardJust Desserts
                                                  SR Rarity
                                                  3 cardJust Desserts
                                                  Just Desserts
                                                  Trap Normal
                                                  Just Desserts

                                                    Inflict 500 damage to your opponent for each monster they control.


                                                    R Rarity
                                                    2 cardRing of Destruction
                                                    R Rarity
                                                    2 cardRing of Destruction
                                                    Ring of Destruction
                                                    Trap Normal
                                                    Ring of Destruction

                                                      During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                      R Rarity
                                                      3 cardSecret Barrel
                                                      R Rarity
                                                      3 cardSecret Barrel
                                                      Secret Barrel
                                                      Trap Normal
                                                      Secret Barrel

                                                        Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                                                        R Rarity
                                                        3 cardSecret Blast
                                                        R Rarity
                                                        3 cardSecret Blast
                                                        Secret Blast
                                                        Trap Normal
                                                        Secret Blast

                                                          Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                                                          SR Rarity
                                                          2 cardTrap Trick
                                                          SR Rarity
                                                          2 cardTrap Trick
                                                          Trap Trick
                                                          Trap Normal
                                                          Trap Trick

                                                            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                            R Rarity
                                                            1 cardBlue-Eyes Ultimate Dragon
                                                            R Rarity
                                                            1 cardBlue-Eyes Ultimate Dragon
                                                            Blue-Eyes Ultimate Dragon
                                                            LIGHT 12
                                                            Blue-Eyes Ultimate Dragon
                                                            • ATK:

                                                            • 4500

                                                            • DEF:

                                                            • 3800


                                                            "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                                            N Rarity
                                                            1 cardDeepsea Shark
                                                            N Rarity
                                                            1 cardDeepsea Shark
                                                            Deepsea Shark
                                                            WATER 5
                                                            Deepsea Shark
                                                            • ATK:

                                                            • 1900

                                                            • DEF:

                                                            • 1600


                                                            "Bottom Dweller" + "Tongyo"


                                                            SR Rarity
                                                            1 cardDoom Virus Dragon
                                                            SR Rarity
                                                            1 cardDoom Virus Dragon
                                                            Doom Virus Dragon
                                                            DARK 4
                                                            Doom Virus Dragon
                                                            • ATK:

                                                            • 1900

                                                            • DEF:

                                                            • 1500


                                                            Must be Special Summoned with "The Fang of Critias", using "Crush Card Virus". If this card is Special Summoned: Look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK.


                                                            N Rarity
                                                            1 cardFossil Machine Skull Buggy
                                                            N Rarity
                                                            1 cardFossil Machine Skull Buggy
                                                            Fossil Machine Skull Buggy
                                                            EARTH 4
                                                            Fossil Machine Skull Buggy
                                                            • ATK:

                                                            • 1400

                                                            • DEF:

                                                            • 1200


                                                            1 Rock monster in your GY + 1 Level 4 or lower monster Must first be Special Summoned with "Fossil Fusion". When this card destroys an opponent's monster by battle: You can inflict 600 damage to your opponent. You can banish this card from your GY; add 1 monster from your Deck to your hand that mentions "Fossil Fusion". You can only use this effect of "Fossil Machine Skull Buggy" once per turn.


                                                            R Rarity
                                                            1 cardFusionist
                                                            R Rarity
                                                            1 cardFusionist
                                                            Fusionist
                                                            EARTH 3
                                                            Fusionist
                                                            • ATK:

                                                            • 900

                                                            • DEF:

                                                            • 700


                                                            "Petit Angel" + "Mystical Sheep #2"


                                                            N Rarity
                                                            2 cardGiltia the D. Knight
                                                            N Rarity
                                                            2 cardGiltia the D. Knight
                                                            Giltia the D. Knight
                                                            LIGHT 5
                                                            Giltia the D. Knight
                                                            • ATK:

                                                            • 1850

                                                            • DEF:

                                                            • 1500


                                                            "Guardian of the Labyrinth" + "Protector of the Throne"


                                                            N Rarity
                                                            1 cardGoddess Bow
                                                            N Rarity
                                                            1 cardGoddess Bow
                                                            Goddess Bow
                                                            LIGHT 4
                                                            Goddess Bow
                                                            • ATK:

                                                            • 1500

                                                            • DEF:

                                                            • 1600


                                                            Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. While this card is equipped to a monster by this effect, negate the first effect activated by your opponent during each Battle Phase, also, after that, the equipped monster can make a second attack during this Battle Phase.


                                                            N Rarity
                                                            1 cardKaminari Attack
                                                            N Rarity
                                                            1 cardKaminari Attack
                                                            Kaminari Attack
                                                            WIND 5
                                                            Kaminari Attack
                                                            • ATK:

                                                            • 1900

                                                            • DEF:

                                                            • 1400


                                                            "Ocubeam" + "Mega Thunderball"


                                                            N Rarity
                                                            1 cardMavelus
                                                            N Rarity
                                                            1 cardMavelus
                                                            Mavelus
                                                            WIND 4
                                                            Mavelus
                                                            • ATK:

                                                            • 1300

                                                            • DEF:

                                                            • 900


                                                            "Tyhone" + "Wings of Wicked Flame"


                                                            N Rarity
                                                            1 cardMusician King
                                                            N Rarity
                                                            1 cardMusician King
                                                            Musician King
                                                            LIGHT 5
                                                            Musician King
                                                            • ATK:

                                                            • 1750

                                                            • DEF:

                                                            • 1500


                                                            "Witch of the Black Forest" + "Lady of Faith"


                                                            R Rarity
                                                            1 cardPair Cycroid
                                                            R Rarity
                                                            1 cardPair Cycroid
                                                            Pair Cycroid
                                                            EARTH 5
                                                            Pair Cycroid
                                                            • ATK:

                                                            • 1600

                                                            • DEF:

                                                            • 1200


                                                            2 Machine-Type monsters with the same name This card can attack your opponent directly.


                                                            N Rarity
                                                            1 cardPragtical
                                                            N Rarity
                                                            1 cardPragtical
                                                            Pragtical
                                                            EARTH 5
                                                            Pragtical
                                                            • ATK:

                                                            • 1900

                                                            • DEF:

                                                            • 1500


                                                            "Trakodon" + "Flame Viper"


                                                            R Rarity
                                                            1 cardReaper on the Nightmare
                                                            R Rarity
                                                            1 cardReaper on the Nightmare
                                                            Reaper on the Nightmare
                                                            DARK 5
                                                            Reaper on the Nightmare
                                                            • ATK:

                                                            • 800

                                                            • DEF:

                                                            • 600


                                                            "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                                            N Rarity
                                                            1 cardRocket Hermos Cannon
                                                            N Rarity
                                                            1 cardRocket Hermos Cannon
                                                            Rocket Hermos Cannon
                                                            LIGHT 4
                                                            Rocket Hermos Cannon
                                                            • ATK:

                                                            • 1500

                                                            • DEF:

                                                            • 1300


                                                            Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It can make a second attack during each Battle Phase, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.



                                                            CHAIN BURN Decks in MASTER DUEL








                                                            https://metaduelist.com/
                                                            Top